ABOUT JUNO
Built for the teams
pushing compute forward.
We came out of VFX production, where artists waited on infrastructure instead of making things. We built Orion so nobody has to. Studios, research teams, and AI builders run it in production today.

OUR MISSION
Put the hardware you own to work for everyone who needs it.
We spent years in VFX production watching artists wait on workstations and render nodes. Orion runs on your hardware, in your environment, so a new workstation is ready in 60 to 90 seconds with no ticket to file.
OUR VALUES
We built it because we needed it first.
Before Juno we ran pipelines and render farms at VFX studios, where new machines always had to work next to years-old ones. Orion grew out of that. Mixed hardware, shared GPUs, and fast setup are in it because we needed them every day.
Your team’s work comes first.
A feature ships when it lets someone finish their work sooner. If it only adds another screen, we leave it out.
A person owns every change.
We use every tool that helps us move fast, and an engineer signs off on each line we ship.
You work with the engineers.
The people who build Orion are the ones on your calls and answering your questions.
“We came out of VFX, where nobody knows what Kubernetes is. They just need their workstation running in sixty seconds, not sixty minutes. So we built Juno to make all that complexity disappear.”
ALEX HATFIELD · CEO AND CO-FOUNDER
LEADERSHIP
Led by practitioners.
Alex Hatfield
CEO & CO-FOUNDER
Started as a compositor at Digital Domain. Got deep into Python and never really left the pipeline. Spent years building VFX infrastructure at Cinesite and other studios, including a stint on Spider-Man: No Way Home, then founded Juno because he got tired of watching artists wait for infrastructure instead of making things. When he’s not programming, he’s wakeboarding or running game servers for the team on his home lab.
Tony Como
COO & CO-FOUNDER
Spent a decade running production departments across Beijing, Montreal, and Miami before joining Juno. The credits help: Star Wars: The Last Jedi, Top Gun: Maverick, The Rings of Power, House of the Dragon. Managing global VFX teams under deadline turns out to be excellent preparation for scaling a compute infrastructure startup. At Juno he runs operations, go-to-market, and the brand. Outside work he shoots street photography and is perpetually chasing the perfect bite of pizza.
Dan Walters
CPO & CO-FOUNDER
Pipeline TD turned product person. Dan spent years at ZERO VFX and Dassault 3DEXCITE watching artists lose hours to broken tooling, so he crossed to the platform side to fix it. Now he drives the Orion roadmap. Outside work he runs That’s That Pizza, a brick oven on wheels out of Royal Oak, Michigan. He’s also a Detroit Lions fan, which requires a certain kind of resilience.
Susan Hatfield
CO-FOUNDER
Chief Financial Advisor, with over three decades of financial and operational experience. Her background as a CPA and CGMA spans tax planning, investment management, forecasting, and budgeting. She keeps the company on sound footing so the team can focus on building. Outside work she advises Consort Eureka, a chamber music group that brings classical concerts to places you wouldn’t expect to find them.
Anthony Genova
FULL STACK DEVELOPER & CO-FOUNDER
Built some of the earliest Juno tooling at HatfieldFX. Now he leads frontend development on the Orion Admin. His guiding instinct is that if it’s complex underneath, it shouldn’t feel that way on top. When he’s not coding, you can find him working on cars, wakeboarding, or at the gym. He’s usually the one who gets the team video game session going.
Paul Townley
LEAD DEVOPS ENGINEER
Came to Juno from Cinesite, where Alex was also building infrastructure. Before that, four years at Roke, where the uptime requirements left no room for “it worked on my machine.” At Juno he builds CI/CD pipelines and tightens up deployments, the kind of work that’s invisible when it’s going well. Away from the terminal he’s a father of two, gardens, and plays Magic: The Gathering with enthusiasm and, by his own admission, not a lot of skill.
IN THE PRESS
What others wrote about Orion.
AWS MEDIA BLOG · JAN 2025
How a VFX studio scaled production in the cloud
AWS on a sister VFX studio running render nodes and artist workstations as containers, on the technology behind Orion.
Read it on aws.amazon.com ↗
IBC · MAR 2025
Juno Innovations to bring VFX at scale closer to home
Alex Hatfield, Juno’s CEO, on why cloud VFX pipelines break down and what it takes to run render at scale.
Read it on ibc.org ↗
AWN · OCT 2025
How GPU slicing is changing the render farm
Alex Hatfield on why studios are moving from one GPU per artist to shared GPU pools.
Read it on awn.com ↗

